DEVLOG #41 – Trailer Designer!

Long time no see… Hi Ascenderians, Citrine here.­­­­­

As a Sound Designer, I’ll tell you that the sound designing progress on Ascender is almost done. I just have to make some sound effect for ending scene & retouch background music for ending to the credit title. But, over the development process, sometimes the programmer still give me some input related the audio. Because he is the one who plays Ascender every day on his Unity project, so I think he would understand if there something are less cool both in terms of art or audio.

Here some of my todo list :

  • Ending scene
  • Camera moving up
  • Glow SFX
  • Ocean walking, jump & land
  • Ocean transform
  • Charging SFX
  • Audio ending transition

So,  while completing some audio work, Rubi The Producer told me to make a trailer for Ascender. From sound designer to be trailer maker, hmm, Trailer Designer! lol. Well, to be honest, I was not too great in terms of making a trailer but I’ll try my best. 😀

This time, I’ll make a different trailer from the previous one that I made for Steam Greenlight trailer. The previous trailer is telling more about the arrival of Ocean to the GOA civilization. While the new trailer, I would emphasize to the friendship between Ocean and Sky,  so we can understand the motivation of why Sky want to fight for Ocean. Here is my draft for ‘brand new’ trailer.

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Less obvious? lol, it’s just little sneak peak for Ascender’s Trailer. I’m still working on it probably until next week or the end of June. Asap.

Sorry gtg I have to finish this ‘hopefully awesome’ trailer.

Citrine out. 😀

 

nb: Thanks to Moldovite has given me the idea for this trailer & help me make a draft.

DEVLOG#06 – Audio Development

Hi Ascenderians!

I am Citrine, the sound designer of GameChanger Team. GameChanger Team have 2 persons on audio department, Zircon who focused on music composing & I focused on sound effect, mixing & finishing touch to all audio on Ascender The Game.

So, first of all, I will tell you about what we believed about music. We believe that music in game will give you different experience of gaming. Player will get better experience when playing a game with good audio, rather than without audio.

On the other side, I saw that most game developers neglected music in game development, and left it until the very end. I really disagree with that decision. Therefore, I undertake the development of the audio from the beginning, alongside the development of the game.

What I do first is to make the BGM & sound effect for the prototype of Ascender The Game.

 

Ruby, our Producer, chose ‘Himalaya’ as the overall concept of Ascender The Game. I then researched on the ‘Himalaya’ music, about what instruments are used in ‘Himalaya’ music.

I chose flute, violin and cello as a basic instrument for our theme song and added some Celtics instruments like harp, drum, trumpet and trombone to make our song more majestic.

This is our theme song for now. It’s not final, we will add choir like angel’s voice to this song, to make it more emotional.

 

That’s it for today, next time I will give you sound effect compilation of Ascender The Game.

Adiós.