DEVLOG #40 – Everest: The Root

Hi Ascenderians, this time, moldovite is back!! In this blog, I will tell you about Everest.

Everest is one of many districts in GOA’s civilization, it is not a mountain nor a city. Everest is a massive sacred root and becomes the center of religious activities.

So why it so special?

Citizen of GOA thinks that the root is the path to the heaven. It is a sacred bridge that connects the world below to above. Because of that, many people in goa begun to come to Everest to pray for health and success to the almighty.

Just like many focus grounds before, we start it with a sketch before we went digital. For Everest, Amber (the art director) make a sketch like this

And because Everest is the root that connects the two world, it surely has something magical and mystic that make Everest different from other roots. After a lot of discussions, we choose purple and violet for the color of the tree and the surrounding. The color is chosen because they represent the color of magic. mystic and fantasy.

Here is the digitalization of the sketch earlier

4

Ta daaa…… The Everest! The root of God!! 🙂

If you look in detail, you will notice that there is a minor change with stair in the upper left, this case happen sometimes, for the sake of game design sometimes we must chop off the art, and adjust it. I think it’s not bad. And like civil war quote “sometimes we need to lose the small battles in order to win the war” so it doesn’t mind me at all.

And that will be our end of this session, let me say my goodbye to you…

Moldovite sign out.

DEVLOG #36 – Making The NPCs

Hello everybody! My codename is Varis­­­­­­­­cite, the new intern at the GameChanger Team. I’m here to help make the NPCs and animate the characters. To be honest I don’t actually know what to write here since this is my first blog post. But I’m going to try and hope that I don’t mess things up. Enough of the introduction, let’s go!

The other artists made such a beautiful environments that it would be a waste that there’s no people living there, right? Don’t you worry! Here comes my role. The NPCs can make the environment more lively. They can serve a variety of functions and reinforce a sense of immersion in the environment.

Screenshot

For example, the market. Market is an environment that allows buyers and sellers to trade or exchange goods, services, and information, a place where people go to buy or sell things and any type of trade takes place. So there will be lots of interaction and activity there. So, in this case I made some NPCs that will fit to the situation. Like a women with a shopping basket and there’s also a kid carrying a paper bag full of things.

npc 3
And there you have it! Villagers that lives in the city. But wait it’s not moving? Is that supposed to be a human or is that a cardboard cutout? That’s where the animation takes place. Let’s start breathing some life into the Characters. After making the NPCs, I break down the body parts (body, head, eyes, and etc.), combine it again in a program that I use to animate, add the bone, and I’m all ready to animate. Most of the characters have 3 animation, which is Idle, Walk, and Talk.

I guess it’s enough for me today, there’s more but that would spoil all the fun! But anyway thanks for reading. Be sure to stay tuned for more interesting stories!

~ Veriscite

DEVLOG#24 – Quick tour of Dolopo from within

Hi!! I am Moldivite from GameChanger Team, I am a junior 2d artist. Today, it will be my task to deliver you some of insight regarding our game development. I will give you a quick tour of inside Dolopo.

Our art director, Amber, given the task to develop the Interior of Dolopo to Fire (the intern) and me.It will be the last task for Fire and we will be missing him for sure. Now lets start talking about Interior!!!

In the process of making it unique we have to know what is the purpose or intent of the buildings. It does not need to be complicated, the building purpose can be simple. Such as, hotel is the place to stay, hospital is where citizen have rest and treatment, and post office is where people send letters. Knowing how the building works also help us creating more details in the interior. We can design items that is present within the building. I will give some interior breakdown in Dolopo, for now which interior get my breakdown list is, post office, medical center and research center.

 

POST OFFICE

1

Post office dolopo city

The first to breakdown is post office.

First thing to do is draw a sketch of the post office, this is done by Fire, with direction from our art director, Amber. Following picture is an early sketch of the post office, early sketch by Fire is only the focus ground.

2

Sketch of post office

Can be seen on sketch, there are registration desk, a delivery room and  letters and meowl placefor takes rest, meowl itself is the sender of the letter in Goa.

after receiving the focus ground, it is my turn to digitalize the post office, following picture is the results of digital.

3

Digitalize post office

After converted to digital, post office look more attractive isn’t it?

You can see the top right spot for meowl, I added some hay there. Because that is a place for meowl to rest and gather (after a long journey full of peril to deliver mail), so I though that place should look comfortable enough for meowl. And don’t forget about background in the interior.

Here’s backround that has been applied to the focusground.

4

Post office with background

At the center of the background right behind the registration desk, there is a map on the wall and a closet containing a stack of books and letters, the map on the wall is to facilitate the mailer in showing their destination.

Now let’s look at the space coordinate the delivery at the bottom left. On the walls there are little notes which contain details of shipments. This is done in order to not misdirected the sending all packages or letters in sent order, because if something goes wrong the blame is on poor meowl (lol, jk)

Overall background made darker because of the geographical location of the post office itself is located at the bottom of town Dolopo.

 

MEDICAL CENTER

5

Medical center dolopo city

Just like post office area, we get started with a sketch first.

6

Medical centre sketch

In the sketch, there are two mattresses rest and space registration or space for registration. There is also an upstairs room, but the upstairs room is not accessible. The upstairs room was made to show that at the medical center is not a small building which have some medical tools that can not be seen on the 1st floor, such as wheelchairs and oxygen tanks on top.

7

Digitalize medical center

After I finish with the digitalization, I made the top room that can not be accessed darker. So players can focus on the bottom ground. The interior is quite small this time, because the concept of this medical center is not a hospital but just a health center.

RESEARCH CENTRE

8

Exterior of research center 

If we look at the research centre exterior, we can imagine that this building will have a large interior with a more advanced technology than the other buildings in Dolopo.

Therefore, Fire make escalator in the interior, because the research center itself has two floors. Let we see the research center sketch by Fire.

9

Sketch of research center 1st floor 

10

Sketch of research center 2nd floor

This time we get a two sketch from Fire, on the first floor focus ground sketch directly exposed to the escalator. Fire itself received a referral from Amber that sky is not too explore part of the 1st floor and was immediately directed to the second floor.

On the second floor, the escalator was immediately arrived at scientist’s room, there is a research table with reaction tube, bookcase and a computer along with the server. At the top there is a box containing the material, tools and equipment for research.

The following image is the digitalization of the research center

11

Digitalize interior research center

After digitalizing and combining 2 floors you’ll see a different, yap right, there is an additional 1 room below focus ground 2nd floor, and a tube in it side. The addition of the interior is done because if  directly added and incorporated into Unity program there will be gaps at the bottom 2nd floor and under the gate on the 2nd floor, and make the focus ground drift.

Even after, digitilization is done the room still looks a little less so visible as a research center of the building. That is why we are now strengthten the background so that it looks more to be as research center.

12

Interior research center with background

Well, after I give a background to that picture, is that starting to look like a research center isn’t? The emphasis of the research center looks at some of the tubes in the first floor which coated glass. Glass coatings emphasize that there’s research on the unknown danger that awaits and not known by the scientist by doing that research,

With background tubes and glass,we can show that this is indeed a big research center just as seen on the exterior. Background wall that seemed neat and simple make an hygienic impression on the interior. Hygienic itself is one trait that is guarded by the scientist.

So….

Differences in the making exteriror environement and interior environment are in the manufacturing background. Interior does not as complicated as GOA exterior creation that uses parallax, it only uses one background image file.

So this is all from me about  interior in Cental Capital Dolopo,

Stay tune in ascender devblog for another interior breakdown from me moldovite

Moldovite over and out.. 🙂

DEVLOG#21 – The People and Creatures of Ascender

Hello. Ascenderians!

It’s my first time writing this devlog. I’m Alexandrite, one of the artist, who is still coping with Alan Rickman’s death. Well, I don’t really know how to write but I’ll talk about characters in the world of Ascender.

Designing character is quite tricky, as character is the one who the player use throughout the game, so you have to make the character as lovable as possible, in many ways. Amber, our Art Director, provides me with the early sketches of the main character and then trust with the final design.

1
Sketches of Sky

The creation of Sky, our little robot, is the easiest since it has been decided earlier that Sky is the “little, dog-like companion”.

2
Sky Final Design
3
Sketch of Ocean

Ocean’s concept is the typical “Golden hair, Ocean blue eyes” of classic beauty. It’s harder to catch her image since she’s just a little girl. I have to make her as innocent as possible while maintaining her beauty, which is not my forte. So in the end, we give her a weird hairdo with three braids. Her image keep changing, until in-game-sprites where her hair is longer, messier with platinum-blonde color instead of golden blonde, and the rings on her front braids is getting bigger

4
The final design and in-game sprite.

And beside the main characters, there’s also NPCs, creatures and the random villagers. It’s a new experience to design the GOA Civilization, along with it’s cultures, clothes, physical traits.

5
Meowl & Gnallo

The creatures, as Garnet has posted, are the fusions of animals. A weird mix, but they are quite cute, aren’t they? Meet Meowl and Gnallo! The fusion of Cat-Owl and Gnawer-Armadillo. There will be quests about them, so, prepare to cath’em all!

6
NPC: Villagers

About the Villagers, Honestly, i was having a hard time designing GOA Cultures. And then i was inspired by Borneo Tattoo as the main feature of their culture.

7
Tattoo of Goa

So, what do you think about our Characters? Or maybe you want the high-resolution tattoo design to tattoo your body…. i’ll be delighted since i can’t get myself tattoed.

Before I go, don’t forget to vote for us on Steam Greenlight

Alexandrite, Log out~

DEVLOG#15 – ParaParaParallax!

Hello Ascenderians!

It’s me again, Jade, the lead artist from GameChanger Team. I’m so happy to see you reading our blog until now, mwah!

So far, Ascender the Game has expanded from prototype version, to Pre Alpha Version. It has been sooo many features added to our beloved game, like the Rune, skills, character, NPCs, animation, and the most important thing is:  Outdoor Background ;D

We all know that in side scrolling game, the most important thing besides the character it self is the background. Without a proper & well suited background, players won’t get the feel when playing, so we put most of our effort to create a beautifully hand drawn background.

At first, we just put our background here and there, then just edit the color a little bit and done. But, then we felt that it dosen’t feel “big” enough to represent our wonderful Goa civilization, so Amber, me, and the other artist decided to make the background with Parallax Scrolling technique

So what is parallax scrolling? here’s the sample image for parallax scrolling from wikipedia

A side view of the layers used for parallax scrolling in The Whispered World

A side view of the layers used for parallax scrolling in The Whispered World

 

It’s a technique in computer graphics where the background images moved by the camera slower than the foreground images, so it creates an illusion of depth in a 2D universe and enhance the immersion for the player. We use this technique to express the beautiful civilization of Goa, under the surface of the world of Ascender. Now I’ll tell you how we make it.

The first step is, we make the focus ground. Amber took charge for all the sketch after disscussing some matters with Amethyst and Calchedony. Then when the sketch done, Peridot divided the layer based from what the buildings and materials.

 

prof house 4
Raw version

 

prof house 4 grayscale
grayscale version

Second, me and Moldavite start to colorize the file from Peridot, one by one, step by step until all done in perfection.  We calculate the materials and texture carefully fofr the sake of semi-realism feel.

 

prof house4 demo
Finished Focusground. I’m satisfied with the crystal’s color ❤ Moldavite did a very good job!

Third, we polished the color, mood, etc with Amber, then Amber make another sketch for the first, second and third layer of the parallax scrolling. We made the picture while thinking about the concept art of Dolopo, it look fascinating because of the detail of the residence so Amber decided to draw the residence silhouette, colored with brownish orange watercolor for the 3rd layer, reddish orange and brownish yellow for the second and first layer. By the waayyy we colorize this parallax background layer with water color!  woooooott

when I look at the water colored background for the first time, i thought it won’t work well with the focus ground. The  technique is far different digital and manual, so obvious, right?) the contrast is too off, the texture and feel is different, and so on. But then Fire edit the images with all his might, night and day, and the result were suuper gorgeous when combined with the focus ground.

dolopo sample
Implementation of the watercolored parallax background, beautiful isn’t it?

Then we move to the foreground. We made this foreground to deepen the immersive feelings trough the gameplay, add dimensions and enhance the realistic feelings. All the foreground made carefully to not block the players eyes to seeing Sky walking around back and forth exploring the area.

After done with the foreground, then Calchedony set the camera movement for each layers, set the lighting, and so on.

And here’s the result!

ezgif.com-video-to-gif
Ascender the Game with parallax scrolling technique background

You’ll experience the beautifully done parallax technique for the rest of the game on Pre Alpha Version,  so don’t forget to download the game, leave a comment and follow us here and on Facebook for more info about Ascender the Game! ;D

Untill we meet again!

 

Jade

DEVLOG#09 – Imagining Ascender

Hi there, I’m Amber, the art director, this is my first time for me writing this game development blog. First, let me take you for a walk in imagining the concept world of Ascender through this blog.

I want you to imagine a big world, full with Ascendrians (ancient people of Ascender) living peacefully in their own group without conflict or greed. They communicate with nature and use its resources, then hold ceremonies as a symbol of thankfulness. They are used to sing and pray together, with calmness and emotion control to keep themselves from confronting each other.

Ascender world_ok

Then, later in Ascender world’s history,they found a disbalance among themselves, and they began to differentiate between themselves. Those who are able to achieve synergy with the nature, can manipulate and harness its power, are called the purists, whereas those who didn’t possess such ability, but is excellent in logical thinking are called the scientists. The scientists improved their way of living by researching and technology. Sadly, there was a third group of people which wasn’t granted any purity nor logical skills. These people, whose rely only on their body strength, are called workers.

In that ancient times, those groups of Ascendrians were still living harmoniously together regardless their differences, but it didn’t take long before they go separate ways. After centuries, they are growing larger and larger, with the scientists being the largest group, followed by the workers. Capitalism began to corrupt Ascendrians, which became big concerns for the purists. As it is not their nature to confront each other, they were forced to evacuate into deep jungle, surrounded by factories, skyscrapers, and toxic waste.

The purists had nowhere to go, as the nature was getting ruined. Trees were cut down, sea was full of oil, and the air was contaminated and full of dust. The elder of the purist decided that they had to vanish with all the nature that’s left, and preserve them to stay pure. The only way they could go is upward, where the air is still fresh. So, alongside the nature spirit, they combined their almighty magic to lift the parts of the world which was still pure to the sky.

Finally they did it. The depressed, threatened minority race show their teeth, their true ability. That giant continent, rising slowly to the sky, left only huge holes on the ground. Such display of power, amazed all other Ascendrians beyond their logic and technologies, and set their ego burning. It was a challenge! As the floating islands were getting smaller from the view, the scientists speed up their research, fueled by the anger and jealousy to achieve what the purists had done. But before they did it, the whole ocean slowly moved up above the ground, into the sky, like a big giant jelly. It’s not long before they eventually blocked the sunlight.

That was the ultimate act of the purists, blocking every Ascenderians left below from reaching their pure continent. It’s almost dark in the ground below sea water, only a gloomy bluish light faintly illuminates for days. Then suddenly, the sea water above cleared, causing bright sunlight to be shed on the ground once more, although not as bright as before. It was the purists who cleared the ocean from toxic waste and oil, which now effectively separate them with the world below.

Left with holes, contaminated air, and no water, was unacceptable for the scientist. So, they created a giant mechanism to lift the remaining land above to get fresh air. They were able to mimic the floating island with heavy machinery, but they cannot got any further as the sea obstruct their way. They researched and experimented, but to no avail.

What remained on the ground was mostly the workers now. They were bound to meet their doom. Without any knowledge of technology, they left behind with no trees, no water, nor fresh air. Some tried climbing the tallest building in order to grow hydroponic plant with few water left, but not for a long term.

In that times of desperation, most of them tried going down into the ground, dug deeper and deeper, and ultimately lived in the caves. They found underground water source, and built the first ancient underground civilization called GOA, with some technological knowledge and magic from some scientists and purists who refused to go up.

That, is the first story told by Ascendrians, which recovered from an ancient text from the first year after the world separated and created layers of civilization, with GOA as the lowest layer deep underground. Now, centuries after that event, the memories of the past event had been buried, and the present generation living no longer know about the world above them.

This is our challenge, to capture and present the multilayer civilization world of Ascender. Stay with us to see out process of creating the beauty and complexity of Ascender world. Amber will guide you through the enigmatic journey, let’s start imagining…

DEVLOG#04 – Creating The World

Hello Ascenderians!

I’m Jade, the lead artist in Game Changer Team. Today I’m super excited because now is my turn to share about the art of the world of Ascender The Game.

So first of all, I’ll tell you about how Amber, the art director, designed the unique Goa civilization that has been described by Ruby, then how I colored the sketches made by Amber.

Goa is an underground civilization, so of course Goa need some artificial stuffs like oxygen, sunlight, and even artificial rain. They also need an energy source to fulfill the needs to keep the artificial systems working, so Amber created Rajumla, the district of energy. Here’s a sketch of Rajumla.
RAJUMLA SKETCH

Then i think it would be nice if this energy district is filled with dark brownish color with a greeny-yellowish light on the background, and completed with shiny blue here and there as an accent and to balance the contrast and the color  pallete 😀 So i start with brown color as the base and adding some white as a reminder there will be a light bouncing on the stone’s surface.

RAJUMLA BASE

After that, I added the colors and details here and there and voila! Rajumla the energy district is done!

Rajumla

nd now about the character. Ascender The Game has 2 main characters, they are a robot named Sky and a human named Ocean. Actually, Ocean is a human from another civilization above the sky. Ocean’s biological parents threw her down to the civilization below them because they don’t want to have a kid with no arms & legs, before finally Professor Toro took Ocean home. Here is a concept of Ocean with artificial arms and legs from Prof. Toro.

OCEAN FINAL EXPRESSIONS OCEAN

Because Prof. Toro need some more materials to perfect the artificial arms and legs but he can’t walk too far because of his age, Prof. Toro created a robot to do the mission, named Sky.

SKY FINAL DESIGN

Isn’t Sky cute? 😀

What do you think about Rajumla, Sky and Ocean? Let us know by putting your comments below and don’t forget to subscribe, because next time I’ll tell you Ascenderians about how we made Dolopo, The Main City of Goa.

Okay then, till we meet again!

Jade