It is me, the one and only Amethyst !!!
It has been an exhausting month in Ascender team, I can’t believe It’s my time already to write the blog.
I want to share how we play test our game. After we talked to fellow developers, many of them suggested to us to hire testers. I believe that it is the best path if you have the opportunity and most important thing is “money”.
Unfortunately, we don’t have the budget to hire professional testers. One important aspect of testing aside of testing bug is the experience of the game itself. Our artist has been in the task of finding a bug while programmers are fixing and adding more content.
But only having internal tester will not give an effective result of our testing. We are recruiting our friends in order to test our game. We also go to various events in order to get feedback. We would like to hear more of their experience playing the game rather than just help us finding the bugs.
There are some design flaws that has been found. Some can be easily fixed while others need to redesign the gameplay flow. One of the flaws in the game flow is a task called “Sharpened Metals”. We are given an objective to find two item called Sharpened Metal, we put it in a specific area in MUSTANG. In the story, we have created an event where a player needs to go to MUSTANG and trapped there.
Unfortunately, all player can open access back to DOLOPO and they don’t need to have the Sharpened Metals. It probably fine, but it resulting in a huge confusion to players where they don’t know the metal looks like. There is also no more hint of the metal including where to find it. We finally put more hint about the Sharpened Metals in the game and make it clearer for the player on how to get it.
That is only one example of many improvements made in the game design. Hopefully, we can improve the quality of the game better and make the game flow more enjoyable.