Hey guys, I’m the new intern on the team. They call me Hessonite in the team and this is my first time writing a blog. So, on this very first blog, I’m going to talk about what am I doing on the team. Here I go!
So, let’s imagine a game take place in spaceship with some monitors. Then imagine if those monitors shows some numbers, blinking lights, and maybe a rotating cube. Those animated monitors is what you want to call as dynamic environments. Don’t you think some moving objects could make an environment look more real and lively? Well, that’s what dynamic environment is all about. As you can guess by now, I’m in charge of dynamic environment for Ascender, and I’ll give some examples of what it’s going to look like.
This animated line is pretty simple to make actually. You just need to make a line with pen tool on After Effects and give that line a trim path effect. What does trim path do? It gives the line a write on effect by manipulating the end value. If you set the end value to 0, the line will look like this.
And if you set it to 100, the line will look like this.
If you set the 0 value at frame 0 and set the 100 value at frame 100, your line will move exactly like the animation above. Pretty neat isn’t it? It doesn’t look all that great, does it? Well, that’s because I have limitations of how big the file size can be. It is understandable if you count all of these dynamics I have made for the game (more than 20, and it’s increasing). Just Imagine if every of them have the size of 100 MB, Ascender size will become big, so big that you have to spend more time to download it. #sizematters
Here’s some of the dynamic environment that I have made for Ascender.
I think that’s it for now. I have said what I wanted to say. See you later guys.